
No. 03 of 12 · Social deduction · checked September 2026
Among Us
£3.99Six years after it took over lockdown, Among Us is still the quickest way to get a mixed group of seven laughing at each other on a Tuesday.
The premise takes a sentence: a crew of little astronauts does chores around a ship while one or two of them, chosen secretly, sabotage and murder. When a body is found, everyone stops to argue about who did it and votes someone out of the airlock. Then the chores resume. It is a card game in a space suit, and it needs the same thing card games need: enough people who are prepared to lie to each other’s faces.
That is why the “Better together” score is high and the party size matters more than for any other game here. With four the impostor is obvious; with seven or eight the accusations become theatre. The game has no voice chat of its own, which is a feature: the group runs its own call, mutes on death, and the pleasure comes from your friend saying “it wasn’t me” in exactly the tone they use when it was.
Innersloth has kept it alive with new maps, roles that give crewmates and impostors special abilities, hide-and-seek mode and accounts that carry cosmetics between devices. Every platform can join the same room, including phones, which makes it the easiest game on this site to get a reluctant friend into. On consoles and PC it costs about the price of a coffee; on phones it is free, with adverts between rounds that a small purchase removes.
The limits are real. It is a party game, so it wears thin if it is the only thing a group plays, and a table of four cannot make it work. The cosmetic shop is more expensive than the game, which looks odd next to a £4 price tag. But as the game you can start in five minutes when someone’s cousin turns up, nothing beats it.
What works
- Anyone can play within a minute of installing
- Phones, consoles and PC in one room code
- Costs less than a coffee, or nothing on a phone
- Roles and modes keep it fresh for a regular group
What to know first
- Needs at least five people, ideally seven
- A party game, not a weekly habit on its own
- Cosmetics are priced above the game itself
The first evening: four things to do
- Set up the call before the room
The game has no voice. Get everyone into one call first, agree that the dead stay silent, then share the room code.
- Play the first two rounds with one impostor
Two impostors in a group that is still learning the map ends every round in confusion. Add the second once people know where Electrical is.
- Turn on visual tasks for the first evening
When the medbay scan and the asteroid guns can be seen by others, new players have a way to prove innocence that does not depend on argument.
- Keep discussion time short
Forty-five seconds of discussion and thirty of voting keeps rounds moving. Long timers reward the loudest person, not the best liar.
In play
Screenshots and artwork © Innersloth, shown for review.
Verdict
The reserve game every group should keep installed. When there are seven of you and one does not play games, this is the evening.
Best for: A big group chat that wants to argue for an hour.
Ready to try it?
The official site has the current price, platforms and download links. We do not sell games or take a cut.
Go to innersloth.com (opens innersloth.com in a new tab)

